Gaming in the 2nd Dimension and Beyond
The Civitas Universe is my wider story-world, spanning board games, card games, PC experiences, lore, soundtracks, and interconnected narrative threads.
It centres on a layered science-fiction setting shaped by simulation theory, corporate city-states, political struggle, and cyberpunk atmosphere.
Across this universe, players can step into different roles and eras of the same evolving setting. I build each project as part of one larger continuum rather than a collection of separate ideas.
A solo detective card game built around mystery, investigation, and a sense of descending into something larger than the case in front of you.
A PC text adventure that pushes further into the tone, lore, and world architecture of the wider setting.
A multiplayer tabletop city-builder set deeper in the timeline, exploring power, structure, and competing visions of the future.
I’m interested in connected worlds, recurring ideas, and systems that imply a bigger reality. In The Civitas Universe, that means projects echo each other in tone, theme, and history even when they take different forms.
- > corporate city-states
- > simulation theory
- > political struggle
- > cyberpunk atmosphere
- > interconnected timelines
- > layered narrative systems